Steph Curry Broke The Way Video Games Are Made

broken the way NBA2K builds their video games

In a recent interview with Forbes, Mike Wang (gameplay director of the NBA2K games) said, that they're "looking for new ways to translate his [Curry's] game into 2K". As an avid fan and player of the NBA2K games, I know first hand that they've come up with formulas and rules for the game so the game feels like a realistic basketball game. In the most recent iteration, shot selection is a big factor in making shots. But -- if you watch Curry play -- his shot selection is, sometimes, insane.

Real-life Stephen Curry is better than video-game Stephen Curry

If you watch the first minute of the video above (which is from a game that just happened a couple of days ago), you'll see Curry make a 3-point shot with two defenders on him. If you were to do this in NBA2K as Steph Curry, you'd most likely miss. It's insane to me that because of his skill, the people that work on 2K have to develop new ways to deal with his on-court skill.

It's kind of insane (and awesome and amazing) to me that Stepch Curry is better than an artificial version of himself who, by all means, should be better. Mostly because it's an AI that doesn't get tired or have thoughts or anything else like that. It's kind of breathtaking, to be honest. And I'm sort of happy to be alive during this sports-historic moment in time.

All of that being said, I guess the color-commentators need to stop comparing Curry's skill to something that's "video game-like" instead of saying it's unbelievable because, well, the best basketball video game (and its developer) can't believe it either.

i did all that i could.
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