Now you may not have the Gravity Gun here, but also the spirit of its physics-based inter-action resides through the Gravity Frog, equally as a sensible thematic game and instrument to get good VR game play. They permit one to magnetically pull in key items from afar, and grabbing them midair is always enjoyable --particularly when yanking off a grenade a Combine soldier to throw it back in their face.
That said, environmental interaction is not ideal. Doors and mechanics you will need to grip do not always answer some moves the way you'd expect, and there are just too many unimportant things scattered around that vague what you're actually trying to tug with your Gravity Gloves. Thankfully, these instances are infrequent enough because of not drag down otherwise intuitive mechanics.
As well-executed as its different things are, front of the game does dive right into a bit of regular. You may begin to predict a number of the trite facets of the battle struggles, scripted sequences, and dependence on slim corridors for stretching. At one point, I wondered where the game was going or why I had been putting within this effort to get to this cryptic drifting vault. But there is a turning point, and the practiced patterns pay-off since you start to feel the match's increasingly dangerous air.